//==============================================================================
// General_Anim.txt
//==============================================================================

import Chinese_Castle_Shield_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Hero C General Head
				ReplaceTexture Hero C General Head/Cavalry C General Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General Head
				ReplaceTexture Hero C General Head/Cavalry C General Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General Head
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Hero C General_boreda
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Archer C Crossbowman Standard
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_boreda
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Copper
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_boreda
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Bronze
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_boreda
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Hero C General_rallya
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Archer C Crossbowman Standard
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_rallya
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Copper
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_rallya
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Bronze
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_rallya
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.60 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.11 false ArkantosSpecial checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{  
				Visual Hero C General_walka
				length .65
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.20 true	
				tag FootstepLeft 0.65 true	
				tag FootstepRight 0.55 true	
	//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Archer C Crossbowman Standard
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{  
				Visual Hero C General_walka
				length .65
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.20 true	
				tag FootstepLeft 0.65 true	
				tag FootstepRight 0.55 true	
	//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Copper
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{  
				Visual Hero C General_walka
				length .65
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.20 true	
				tag FootstepLeft 0.65 true	
				tag FootstepRight 0.55 true	
	//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Bronze
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Bronze
			}
		}
		set hotspot
		{
			version
			{  
				Visual Hero C General_walka
				length .65
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.20 true	
				tag FootstepLeft 0.65 true	
				tag FootstepRight 0.55 true	
	//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Hero C General_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Archer C Crossbowman Standard
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Copper
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Bronze
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Hero C General_idlea
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Archer C Crossbowman Standard
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_idlea
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Copper
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_idlea
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Bronze
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_idlea
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Hero C General_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Archer C Crossbowman Standard
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Copper
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Bronze
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Hero C General_FlailA
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Archer C Crossbowman Standard
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_FlailA
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Copper
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_FlailA
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
				ReplaceTexture Hero C General/Cavalry C General Bronze
				ReplaceTexture Hero C General Horse/Cavalry C General Horse Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Hero C General_FlailA
				connect TopOfHead Head hotspot
				connect LeftForearm ChineseCasteShield hotspot
			}
		}
	}
}
